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A Couple of Quick Follow-Ups [May. 25th, 2012|05:19 pm]

montecook
A Couple of Quick Follow-Ups

In regard to my last two blog posts, I have a couple of things to add or clarify.

1. On Crowdfunding: Although my post was really about being a contributor to crowdfunded projects, and not a creator, I will say that I'm putting my money where my mouth is. I am so in favor of crowdfunding as a means to launch creative projects, and so certain that I'll be launching my own crowdfunded project in the next few months, I'm already consciously kicking "it" forward.

2. On Character Creation: It was not my intention to imply that people who like hours spent creating the perfect character were in the wrong. I just think that it's also valid to want to do it a different way. Most current games cater to people who love detailed character creation, and I think it would likely be a mistake to launch a game without doing so. I am interested, however, in exploring ways to do both--provide for in-depth chargen, and also provide for both low-intensity (simple) chargen and no-intensity (pregen) chargen.


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Attn LJ Readers: Feed Switch Reminder [May. 25th, 2012|09:30 am]

robin_d_laws
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page hit counter

Ever since I switched to blogspot as my main blogging headquarters last summer, I’ve been manually mirroring posts here to LJ. In an effort to pare annoying tasks from my morning routine, I’ll no longer be doing this. If you still want to read me on LJ (as opposed to the main site, or by following me on Twitter, Facebook, or Google+), I have set up an LJ feed of the blogspot content, which you can subscribe to here.

If you want me to notice your comments, please make them on any of the above platforms.

To make sure everyone who needs to see this announcement catches it, I’ll be repeating it periodically over the next week or so. Apologies in advance for the redundancy.

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Quick Useful Sandman Slipcase post [May. 25th, 2012|04:16 am]
officialgaiman

http://journal.neilgaiman.com/2012/05/quick-useful-sandman-slipcase-post.html

posted by Neil
A hasty post...

There's a slipcased set of Sandman on the way. It's going to be published in November. I'm so happy. This is something that I have been asking DC to make for a very long time, and I am genuinely thrilled it's going to exist. It will look almost like this. (If you look carefully you'll notice that the final book in the box shown here is not The Wake. That's because that edition of SANDMAN: The Wake has not been published yet.)



(Here's the Amazon listing for it -- they've dropped it from $200 to $125. And I'm sure there are other such deals elsewhere on the web.)

DC are also going to be selling the Slipcase with some copies of The Wake. So if you have the rest of the  books already, you can simply put them into the slipcase.

According to Bleeding Cool, retailers have until this weekend to get their orders in for November to guarantee that they'll get them. So if you want one, either if you want a copy of The Wake with a Slipcase, or the set of all the books, you should talk to your Local Comic Shop now. (How do you find your local comic shop? You could always use http://www.comicshoplocator.com/)

(The current edition of paperbacks contains the same colouring as the Absolute editions, although, obviously not all the extra material in each of the Absolutes. If you already bought the Absolute Sandmans 1-4, feel proud of yourself. You are not required to buy the books again. You are never required to buy again what you already have.)

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there will always be a faster gun. but there'll never be another one like you. [May. 24th, 2012|12:21 pm]

matociquala
[Tags|]
[Current Mood |pleasedpleased]
[Current Music |the sound of thunder and the hum of the refrigerator]

Faster Gun

Cover art for my novelette "Faster Gun,"  (Working title: "John Henry Holliday is Sick of the These Time-Traveling Assholes") forthcoming on Tor.com this summer.

The artist is Richard Anderson.
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+4 Amulet of Mighty Fists [May. 24th, 2012|08:51 am]

robheinsoo
[Tags|, ]

Once upon a time in Elysombra, toward the 2/3rds mark of Jonathan Tweet’s epic 3e campaign, I switched from playing Sigurd, the dwarf fighter who’d taken a level of cleric to better understand Primus’ will, to playing a half-dragon gnome psychic warrior named Dzhay who maintained an illusion of looking like a jailbait Pippi Longstockings until she tore someone’s throat out with her camouflaged silver-dragon teeth.
    Dzhay plundered the Psionic Handbook and came out loaded for war. For this, and for abandoning Sigurd, and for somehow talking the notoriously stingy DM into gifting me with a full load of good magic items, I achieved campaign infamy.
    Which did not lessen the second time our party got gacked trying to destroy a particular naga-infested Temple of Evil.  We’d been hit by overwhelming barrages of empowered fireballs and lightning bolts, some cast by nagas and some cast by our own frickin’wizard, who’d had  the courtesy to ask whether Dzhay could take a hit from a fireball but did not entirely listen to the answer. The answer had been no, not so much, and especially not with a disintegrate spell on the way from the nagas.
    So Dzhay was toasted and Jonathan gleefully turned to determining the fate of the magic items she had been carrying. Old school baby! First I rolled saves for the stuff she used, then I turned to rolling for the items that she kept in her backpack. When I mentioned that it looked my +4 amulet of mighty fists had been destroyed, Mark Jessup, playing the party’s abused but beloved monk, Ta-Wei Shek, nearly spit out his teeth. “You have a +4 amulet of mighty fists? And you keep it in your backpack?”
    “Yeah, the enchantment I get from [one-or-the-other-of-the-cheezy-and-near-permanent-psychic-warrior-tricks-I-was-using] is better…Uh-oh.”
    “Augh! Augh! +4 amulet of mighty fists! Do you know what Ta-Wei is using? A +2. Augh! Augh!”
    Guilty. Guilty and oblivious. And in no position to correct the error.
    This, and other slights and fiascoes, eventually led Mark to utter the despondent war cry we forever associate with his flamboyant yet strangely ineffective characters: “I’m 76 hit points you don’t have to lose.”
    Although to be fair, in the final act of our heroes’ mortal existence, Ta Wei-Shek climbed the head of the world’s greatest red dragon, Vaerm, and punched her in the brain, no +4 amulet required. 
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LiveJournal Readers: Please Switch To My New Feed [May. 24th, 2012|10:56 am]

robin_d_laws
[Tags|, ]

page hit counter

Ever since I switched to blogspot as my main blogging headquarters last summer, I’ve been manually mirroring posts here to LJ. In an effort to pare annoying tasks from my morning routine, I’ll no longer be doing this. If you still want to read me on LJ (as opposed to the main site, or by following me on Twitter, Facebook, or Google+), I have set up an LJ feed of the blogspot content, which you can subscribe to here.

If you want me to notice your comments, please make them on any of the above platforms.

To make sure everyone who needs to see this announcement catches it, I’ll be repeating it over the next week or so. Apologies in advance for the redundancy.

Link

Best TV Program [May. 23rd, 2012|11:58 pm]

grrm
[Tags|, ]
[Current Location |still at home]
[Current Mood |geekygeeky]

Hey, listen up, true believers.

GAME OF THRONES won the Stan Lee Award for Best Television Program.

http://robot6.comicbookresources.com/2012/05/scott-snyder-and-sara-pichelli-dominate-stan-lee-awards/

It's not a No-Prize, but it's pretty cool.

'Nuff said.
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Doom! [May. 23rd, 2012|10:43 pm]

robheinsoo
[Tags|]

When Lee Moyer and Keith Baker started their Kickstarter for the excellent Doom that Came to Atlantic City boardgame, I felt there was something missing. A few things, actually. Despair. Desperation. The mounting pressure of inevitable torment.
But now that the game is meeting and exceeding its stretch goals one-after-another, now the torment arrives. As I seek to work with Lee on the art for 13th Age, he is called upon again and again to reach deep within his withered septum to scrape another pewter benefit out onto the Kickstarter ladle. Let it be so.
I love this game. In a previous incarnation I no longer clearly recall, I contributed ideas to the game that its creators deemed worthwhile. Don’t let that put you off. It is more fun than capitalism and less destructive to your friendship circles than the OC (Original Cults). Although it appears to be a luck-based move-around-the-board adventure, there’s quite a bit of skill involved in actually winning, as the wins-to-losses ratio of the verdammt Keith Baker has proven in games I have been privileged to lose. 
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i just know that i'm harder to console [May. 23rd, 2012|09:01 pm]

matociquala
[Tags|, ]
[Current Mood |mellowmellow]
[Current Music |Depeche Mode - Lilian (Album Version)]

I'm working on "The Deeps of the Sky" tonight, and generating a regular festival of Words Word Don't Know:

luminesced, tropopause, sheeny, thicks, unnavigable, dartlike,

Meanwhile, I had a little argument with myself on twitter as to whether I should use some modestly bogus science to create a cool special effect. I went with it. ;-) Now I'm stopping because I have to figure out how the protagonist intervenes to stop the Bad Thing from happening, or how he mops up afterward...

Oh, I might have just done so. Woot!
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in which i have a realization, and i am grateful [May. 23rd, 2012|04:17 pm]
wilwheaton

http://feedproxy.google.com/~r/wwdn/~3/e5vpBn4hDGw/in-which-i-have-a-realization-and-i-am-grateful.html

In the precious few moments I had today between work-related responsibilities, I stopped into my comic shop, and I saw this:

The Guild: Fawkes
I made this!


I've been so busy, and I finished my part of this project so long ago, I wasn't prepared for how proud and excited I was when I saw a book that I had written in my own comic shop, right there down the shelf from Brubaker, Wood, Willingham, Fraction, Waid, and other comic book authors I respect and admire.

When I bought some copies, Amy (who some of you know from Tabletop) held it up and said, "Is this your first published work as a comic author?"

I thought for a second and said, "I've written manga before, but this is my first comic book."

And that's when it hit me: Today, I am a published comic book author. A real one, and if I work really hard, and have a little bit of luck, it's only the beginning.

I've been traveling and working so much the past few months, I haven't been able to slow down and look around very often (life moves as fast as Ferris Beuller warned us), so I haven't been able to just stop, reflect, and be grateful for what I have. I don't mean to suggest that I'm taking things for granted, or under the delusion that I'm some kind of big deal or anything stupid like that, I just mean that I can't think about more than what is immediately in front of me until it's done, and there's been a long list of somethings in front of me for most of this year (which is awesome; it's great to be busy making a living doing what I love.)

But it's all too easy to get so overwhelmed with all the responsibility, we forget to take a moment to be grateful for the opportunities we have.

Today, I am grateful.

And now I am going back to work.

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